
	Dave:
		here is some bob stuff....

bob jump
--------

	while button is held bob goes up at 3 pixels per cycle for 22 cycles
	after 22 cycles or if button is released...switch to trajectory 1
	then follow trajectory1 till end is reached (or ground, etc)
	and bob starts falling at speed of 4.
	
trajectory1:	
	dc.b  -2,-2,-1,-1,0,0,0									;hurdle jump
	dc.b  1,1,1,1,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4
	dc.b  99
	
	
	trampoline jump uses this trajectory....start falling if end reached
	
trajectory3:
	dc.b	-1,-1,-1,-1,-2,-2,-2,-2,-2,-2,-3,-3				;opening tramp
	dc.b	-3,-3,-4,-4,-4,-5,-5,-5,-5,-6,-6,-6,-6,-7
	dc.b	-7,-7,-7,-7,-7,-7,-7,-6,-6,-6,-6,-6,-6,-5,-5,-5,-5,-5,-4,-4,-4,-4,-3,-3,-3,-3
	dc.b	-2,-2,-2,-2,-1,-1,-1,-1,-1,0
	dc.b	0,1,1,1,2,2,2
	dc.b	3,3,3,3,3,3,3,4,4,4,4,4,4,4,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7
	dc.b	7,7,7,7,7,7,7,7,7,7,7,7,7,7,99
	

	if bob hits his head traveling at a y of -5,-6 or -7...go to "headwhack" code.
	
	bob always goes at 2 pixels for jumping....
	
	falling
	-------
	
	bob's fall speed increases every 7 cycles till max speed of 7.
	
	if he falls less than 120 pixels....running landing
	
	if less than 200.....knee buck landing
	
	if > 200......splat


	speed
	-----
	
	bob runs at 2 pixels max (left/right)
	
	starting at 0...bob accels to 2 using this table:
	
	acceltable:
	dc.b	0,1,0,0
	dc.b	1,0,1,0
	dc.b	1,0,1,1
	dc.b	1,1,1,1
	dc.b	1,2,1,1
	dc.b	2,1,2,1
	dc.b	2,2,1,2
	dc.b	2,2,2,2
	
	to decelerate (only if at max 2)
	
	deceltable:
	dc.b	2,2,2,1,2,1,2,1,2,1,1,0,1,0,99
	
	
	ladder
	------
	
	2 pixels up and down
	
	overhand
	--------
	
	2 pixels left and right
	
	
	remotes
	-------
	
		lightbulb = 8 seconds
		parachute = till bob lands on solid
		shield	  =	9 seconds
		smartbom  = 2.5 seconds (destroys all active enemy tasks!!!)
		copter	  = 5 seconds
		
		
	good luck...any more questions please feel free to call chris anytime of
	the day (at home, too).	
	